
The Hole
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Histoire
The Soviet Union, late 1980s. After an accident at a closed research institute known only as "P.O. Box 17", an inexplicable hole opened beneath its mine building. It does not obey geometry: corridors lead to places that cannot exist, and its rooms rearrange themselves when no one is watching. The institute sends brigades of liquidators down into the Hole to recover what it gives up — anomalous samples, documents, belongings of the people who once worked there — and to find out what happened. Not every brigade comes back, and some of those that do are not entirely who they were.
Résumé
The Hole is a cooperative horror game for one to four players. After an accident at a Soviet research institute, a living hole has opened beneath the complex. Players are liquidators sent down into it to bring back anomalous samples, old documents and everyday objects from the abandoned basements and lower levels. The layout of the Hole is different on every descent and changes while no one is looking. Each creature follows its own rule: one hunts by sound, one cannot be looked at, one comes for light, and one imitates members of the crew. Players talk through proximity voice chat and a radio, map the levels, carry heavy cargo together and rescue fallen teammates. Finds are turned in at the base to buy equipment and unlock research; experience points unlock personal items for the liquidator's suit.
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