Classification PEGI pour le jeu vidéo Assassin's Creed Chronicles: China
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Assassin's Creed Chronicles: China

Histoire

Set in 16th-century Imperial China during the Ming dynasty, the story follows Shao Jun, a determined member of the Assassin Brotherhood. In 1526, she returns home to China after a long journey to Europe, where she sought out the retired Assassin Mentor Ezio Auditore da Firenze and learned the key to freeing her oppressed people. Her homeland lies under the secret grip of the Eight Tigers, a cabal of powerful Templars who rule China from the shadows with the Emperor as their puppet, and who orchestrated the near-total extermination of the Chinese Assassins. Armed with her training and a mysterious artifact entrusted to her by Ezio, Shao Jun sets out on a perilous mission of vengeance and liberation, determined to dismantle the Tigers one by one and restore the shattered Brotherhood.

Résumé

Chronicles: China takes place after the film Assassin's Creed: Embers. It features the Chinese assassin Shao Jun in 1526. After being trained by legendary Italian assassin Ezio Auditore da Firenze, Shao Jun returns to her homeland to exact vengeance against the Templar group Eight Tigers, who wiped out the Chinese brotherhood. Shao Jun's quest took her through Macau, Nan'an, the Forbidden City and the Great Wall, as she killed the Tigers one by one and finally assassinating the final target, Zhang Yong. Years later, Shao Jun, who became an Assassin Mentor and had rebuilt the brotherhood, plotted the assassination of Jiajing Emperor by sending him an elixir of life.

Chronicles: China was originally announced in September 2014 as part of the season pass for Assassin's Creed Unity. It was released on April 21, 2015, in North America and April 22, 2015, in other territories, on Microsoft Windows, PlayStation 4 and Xbox One. Chronicles: China is the first title in the franchise to utilize Epic Games' Unreal Engine 3.
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